idk what i chnged

This commit is contained in:
zombie maniac 2022-02-22 04:06:41 -05:00
parent 84ce5efc73
commit 2486e1dd42
2 changed files with 32 additions and 12 deletions

BIN
a.out

Binary file not shown.

View file

@ -18,12 +18,15 @@ int main( int argc, char *argv[] ) { //yoinked from the internet argc is number
int xold;
int yold;
}
player = {0, 0, 0, 0},
enemy = {24, 16, 0, 0};
enemy = {24, 16, 0, 0},
debugent_x = {0, 0, 0, 0},
debugent_y = {0, 0, 0, 0};
initscr();
//cbreak();
nodelay(stdscr, true); //cbreak would wait for you to press a key this doesnt
nodelay(stdscr, true);//cbreak would wait for you to press a key this doesnt
noecho();
clear();
@ -36,27 +39,40 @@ int main( int argc, char *argv[] ) { //yoinked from the internet argc is number
player.yold = player.y;
enemy.xold = enemy.x;
enemy.yold = enemy.y;
debugent_x.xold = debugent_x.x;
debugent_x.yold = debugent_x.y;
debugent_y.xold = debugent_y.x;
debugent_y.yold = debugent_y.y;
switch (getch()) {
case 'a' :
case 'a':
player.y--;
break;
case 'w' :
case 'w':
player.x--;
break;
case 'd' :
case 'd':
player.y++;
break;
case 's' :
case 's':
player.x++;
break;
case 'q' :
case 'q':
gamerun = false;
break;
case 't':
player.x = 9;
player.y = 9;
break;
//debug case
case 'l':
debugent_x.x++;
debugent_y.y++;
break;
}
//game logic not kb dependent
if ((enemy.x == player.x) && (enemy.y == player.y)){
@ -65,7 +81,7 @@ int main( int argc, char *argv[] ) { //yoinked from the internet argc is number
return 0; //TODO fix this this should not be here...
}
//TODO fix enemy movement (it works but its kinda broken)
if ((clock() % 500) == 1) {
if ((clock() % 100) == 1) {
if (enemy.x > player.x) {
enemy.x--;
} else {enemy.x++;}
@ -78,22 +94,26 @@ int main( int argc, char *argv[] ) { //yoinked from the internet argc is number
//entity rendering
mvaddch(enemy.xold, enemy.yold, ' ');
switch (dosspin) {
case 0 :
case 0:
mvaddch(enemy.x, enemy.y, '-');
break;
case 1 :
case 1:
mvaddch(enemy.x, enemy.y, '/');
break;
case 2 :
case 2:
mvaddch(enemy.x, enemy.y, '|');
break;
case 3 :
case 3:
mvaddch(enemy.x, enemy.y, '\\');
break;
}
mvaddch(player.xold, player.yold, ' ');
mvaddch(player.x, player.y, '#');
mvaddch(debugent_x.xold, debugent_x.yold, ' ');
mvaddch(debugent_x.x, debugent_x.y, 'X');
mvaddch(debugent_y.xold, debugent_y.yold, ' ');
mvaddch(debugent_y.x, debugent_y.y, 'Y');
}
//cleanup