added universal.h and moved linux.h into the arch folder
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8b85fffc3a
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3 changed files with 23 additions and 4 deletions
21
src/arch/universal.h
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21
src/arch/universal.h
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@ -0,0 +1,21 @@
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//TODO these header files should be split into 2 files file.c and file.h
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//file.h will just contain the decleration and file.c will contain the code
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//TODO This file should have time aswell
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#include <curses.h>
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int zom_scrinit(void) {
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puts("\e[2J");
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return 0;
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}
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int zom_screxit(void) {
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return 0;
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}
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int zom_putcharat(int x, int y, char chara) {
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mvaddch(y, x, chara); //flipped to match screen coords
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printf("\e[%d;%dH%c", y, x, chara);
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return 0;
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}
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char zom_getch(void) {
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return getch();
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}
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@ -1,6 +1,6 @@
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#include <stdio.h> //printf and shit
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#include <time.h>
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#include "linux.h" //TODO make this detect and change depending on os
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#include "arch/linux.h" //TODO make this detect and change depending on os
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#include "maptest.h"
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#include "map.h"
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//######################################################
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@ -77,9 +77,6 @@ int main( int argc, char *argv[] ) { //yoinked from the internet argc is number
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prevtime = clock();
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int delay = 1000;
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int dosspin = 0;
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//TODO nuke bools they arnt part of the c99 standard
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//here it js being stolen from curses
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int gamerun = 1;
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@ -145,6 +142,7 @@ int main( int argc, char *argv[] ) { //yoinked from the internet argc is number
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if ((clock() % 100) == 1) {
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if (enemy.x > player.x) {
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enemy.x--;
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attempt_move(&player, 1, 0);
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} else {enemy.x++;}
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if (enemy.y > player.y) {
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enemy.y--;
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