zombie
07a9c99bbc
this is the beginning of a long effort to replace all the textures in the level with public domain textures. I got the section featured in sotd.jpg (screenshot of the day) completed
7464 lines
165 KiB
Text
7464 lines
165 KiB
Text
default
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{
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castShadows 1
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receiveShadows 1
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sampleSize 8
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longestCurve 0.000000
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}
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0 // SURFACE_PATCH V: 15 I: 0 planar
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{
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shader textures/textures-css_brick/offwllb
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longestCurve 42.511299
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lightmapAxis ( 0.000000 0.000000 1.000000 )
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}
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1 // SURFACE_PATCH V: 15 I: 0 planar
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{
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shader textures/textures-css_brick/offwllb
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longestCurve 42.511299
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lightmapAxis ( 0.000000 0.000000 -1.000000 )
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}
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2 // SURFACE_PATCH V: 27 I: 0
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{
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shader textures/textures-css_cs_havana/filecabside02
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longestCurve 42.511299
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}
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3 // SURFACE_PATCH V: 45 I: 0
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{
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shader textures/textures-hl2_props/carpetfloor006a
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longestCurve 21.771921
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}
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4 // SURFACE_PATCH V: 45 I: 0
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{
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shader textures/textures-hl2_props/carpetfloor006a
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longestCurve 21.771921
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}
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5 // SURFACE_PATCH V: 45 I: 0
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{
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shader textures/textures-hl2_props/carpetfloor006a
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longestCurve 21.771921
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}
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6 // SURFACE_PATCH V: 45 I: 0
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{
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shader textures/textures-hl2_props/carpetfloor006a
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longestCurve 21.771921
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}
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7 // SURFACE_PATCH V: 9 I: 0
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{
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shader textures/zombieofficeroom_sets/green
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longestCurve 169.643738
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}
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8 // SURFACE_PATCH V: 9 I: 0
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{
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shader textures/textures-css_plaster/offwllc
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longestCurve 116.346733
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}
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9 // SURFACE_TRIANGLES V: 528 I: 528
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{
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shader textures/treasureisland_v2_misc/shark
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sampleSize 0
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}
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10 // SURFACE_META V: 4 I: 6 planar
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{
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shader textures/textures-css_tile/milflr001_ref
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entity 28
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lightmapAxis ( 1.000000 0.000000 0.000000 )
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}
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11 // SURFACE_META V: 4 I: 6 planar
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{
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shader textures/textures-css_tile/milflr001_ref
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entity 30
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lightmapAxis ( 1.000000 0.000000 0.000000 )
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}
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12 // SURFACE_META V: 4 I: 6 planar
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{
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shader textures/textures-css_tile/milflr001_ref
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entity 29
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lightmapAxis ( 1.000000 0.000000 0.000000 )
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}
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13 // SURFACE_META V: 4 I: 6 planar
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{
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shader textures/zombieofficeroom_walterlab/moldyzipper
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lightmapAxis ( 1.000000 0.000000 0.000000 )
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}
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14 // SURFACE_META V: 6 I: 12 planar
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{
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shader textures/zombieofficeroom_walterlab/moldyzipper
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lightmapAxis ( 0.000000 -1.000000 0.000000 )
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}
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15 // SURFACE_META V: 6 I: 15 planar
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{
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shader textures/zombieofficeroom_walterlab/moldyzipper
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lightmapAxis ( 0.000000 0.000000 -1.000000 )
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}
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16 // SURFACE_META V: 4 I: 6 planar
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{
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shader textures/zombieofficeroom_walterlab/moldyzipper
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lightmapAxis ( 0.000000 1.000000 0.000000 )
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}
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17 // SURFACE_META V: 4 I: 6 planar
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{
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shader textures/zombieofficeroom_walterlab/moldyzipper
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lightmapAxis ( 0.000000 0.000000 1.000000 )
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}
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18 // SURFACE_META V: 4 I: 6 planar
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{
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shader textures/zombieofficeroom_walterlab/moldyzipper
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lightmapAxis ( -1.000000 0.000000 0.000000 )
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}
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19 // SURFACE_META V: 10 I: 24 planar
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{
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shader textures/zombieofficeroom_walterlab/moldybag
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lightmapAxis ( 1.000000 0.000000 0.000000 )
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}
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20 // SURFACE_META V: 4 I: 6 planar
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{
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shader textures/zombieofficeroom_walterlab/moldybag
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lightmapAxis ( 1.000000 0.000000 0.000000 )
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}
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21 // SURFACE_META V: 5 I: 9 planar
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{
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shader textures/zombieofficeroom_walterlab/moldybag
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lightmapAxis ( 0.000000 1.000000 0.000000 )
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}
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22 // SURFACE_META V: 5 I: 9 planar
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{
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shader textures/zombieofficeroom_walterlab/moldybag
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lightmapAxis ( 0.000000 1.000000 0.000000 )
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}
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23 // SURFACE_META V: 6 I: 12 planar
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{
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shader textures/zombieofficeroom_walterlab/moldybag
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lightmapAxis ( 0.000000 -1.000000 0.000000 )
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}
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24 // SURFACE_META V: 4 I: 6 planar
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{
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shader textures/zombieofficeroom_walterlab/moldybag
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lightmapAxis ( 0.000000 1.000000 0.000000 )
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}
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25 // SURFACE_META V: 4 I: 6 planar
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{
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shader textures/zombieofficeroom_walterlab/moldybag
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lightmapAxis ( 0.000000 -1.000000 0.000000 )
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}
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26 // SURFACE_META V: 4 I: 6 planar
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{
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shader textures/zombieofficeroom_walterlab/moldybag
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lightmapAxis ( 0.000000 -1.000000 0.000000 )
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}
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27 // SURFACE_META V: 4 I: 6 planar
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{
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shader textures/zombieofficeroom_walterlab/moldybag
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lightmapAxis ( 0.000000 1.000000 0.000000 )
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}
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28 // SURFACE_META V: 7 I: 15 planar
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{
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shader textures/zombieofficeroom_walterlab/moldybag
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lightmapAxis ( 0.000000 0.000000 -1.000000 )
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}
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29 // SURFACE_META V: 4 I: 6 planar
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{
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shader textures/zombieofficeroom_walterlab/moldybag
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lightmapAxis ( 0.000000 -1.000000 0.000000 )
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}
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30 // SURFACE_META V: 5 I: 9 planar
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{
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shader textures/zombieofficeroom_walterlab/moldybag
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lightmapAxis ( 0.000000 1.000000 0.000000 )
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}
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31 // SURFACE_META V: 6 I: 12 planar
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{
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shader textures/zombieofficeroom_walterlab/moldybag
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lightmapAxis ( 0.000000 -1.000000 0.000000 )
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}
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32 // SURFACE_META V: 6 I: 12 planar
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{
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shader textures/zombieofficeroom_walterlab/moldybag
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lightmapAxis ( 0.000000 1.000000 0.000000 )
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}
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33 // SURFACE_META V: 4 I: 6 planar
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{
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shader textures/zombieofficeroom_walterlab/moldybag
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lightmapAxis ( 0.000000 0.000000 1.000000 )
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}
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34 // SURFACE_META V: 10 I: 24 planar
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{
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shader textures/zombieofficeroom_walterlab/moldybag
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lightmapAxis ( -1.000000 0.000000 0.000000 )
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}
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35 // SURFACE_META V: 4 I: 6 planar
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{
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shader textures/zombieofficeroom_walterlab/moldybag
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lightmapAxis ( 0.000000 -1.000000 0.000000 )
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}
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36 // SURFACE_META V: 6 I: 12 planar
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{
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shader textures/zombieofficeroom_walterlab/moldybag
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lightmapAxis ( 0.000000 0.000000 -1.000000 )
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}
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37 // SURFACE_META V: 4 I: 6 planar
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{
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shader textures/zombieofficeroom_walterlab/moldybag
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lightmapAxis ( 0.000000 0.000000 1.000000 )
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}
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38 // SURFACE_META V: 4 I: 6 planar
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{
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shader textures/zombieofficeroom_walterlab/moldybag
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lightmapAxis ( 0.000000 -1.000000 0.000000 )
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}
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39 // SURFACE_META V: 4 I: 6 planar
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{
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shader textures/zombieofficeroom_walterlab/explodedmold
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lightmapAxis ( 1.000000 0.000000 0.000000 )
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}
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40 // SURFACE_META V: 4 I: 6 planar
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{
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shader textures/zombieofficeroom_walterlab/explodedmold
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lightmapAxis ( 0.000000 0.000000 -1.000000 )
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}
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41 // SURFACE_META V: 7 I: 15 planar
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{
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shader textures/zombieofficeroom_walterlab/explodedmold
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lightmapAxis ( 0.000000 -1.000000 0.000000 )
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}
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42 // SURFACE_META V: 4 I: 6 planar
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{
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shader textures/zombieofficeroom_walterlab/explodedmold
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lightmapAxis ( 1.000000 0.000000 0.000000 )
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}
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43 // SURFACE_META V: 4 I: 6 planar
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{
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shader textures/zombieofficeroom_walterlab/explodedmold
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lightmapAxis ( 1.000000 0.000000 0.000000 )
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}
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44 // SURFACE_META V: 4 I: 6 planar
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{
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shader textures/zombieofficeroom_walterlab/explodedmold
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lightmapAxis ( 1.000000 0.000000 0.000000 )
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}
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45 // SURFACE_META V: 4 I: 6 planar
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{
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shader textures/zombieofficeroom_walterlab/explodedmold
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lightmapAxis ( 0.000000 1.000000 0.000000 )
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}
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46 // SURFACE_META V: 5 I: 9 planar
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{
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shader textures/zombieofficeroom_walterlab/explodedmold
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lightmapAxis ( 0.000000 0.000000 1.000000 )
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}
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47 // SURFACE_META V: 4 I: 6 planar
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{
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shader textures/zombieofficeroom_walterlab/explodedmold
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lightmapAxis ( 1.000000 0.000000 0.000000 )
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}
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48 // SURFACE_META V: 4 I: 6 planar
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{
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shader textures/zombieofficeroom_walterlab/explodedmold
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lightmapAxis ( 1.000000 0.000000 0.000000 )
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}
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49 // SURFACE_META V: 5 I: 9 planar
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{
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shader textures/zombieofficeroom_walterlab/explodedmold
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lightmapAxis ( 0.000000 0.000000 1.000000 )
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}
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50 // SURFACE_META V: 4 I: 6 planar
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{
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shader textures/zombieofficeroom_walterlab/explodedmold
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lightmapAxis ( 1.000000 0.000000 0.000000 )
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}
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51 // SURFACE_META V: 4 I: 6 planar
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{
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shader textures/zombieofficeroom_walterlab/explodedmold
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lightmapAxis ( -1.000000 0.000000 0.000000 )
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}
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52 // SURFACE_META V: 4 I: 6 planar
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{
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shader textures/zombieofficeroom_walterlab/explodedmold
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lightmapAxis ( -1.000000 0.000000 0.000000 )
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}
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53 // SURFACE_META V: 4 I: 6 planar
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{
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shader textures/zombieofficeroom_walterlab/explodedmold
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lightmapAxis ( 0.000000 -1.000000 0.000000 )
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}
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54 // SURFACE_META V: 4 I: 6 planar
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{
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shader textures/zombieofficeroom_walterlab/explodedmold
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lightmapAxis ( 1.000000 0.000000 0.000000 )
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}
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55 // SURFACE_META V: 4 I: 6 planar
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{
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shader textures/zombieofficeroom_walterlab/explodedmold
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lightmapAxis ( -1.000000 0.000000 0.000000 )
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}
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56 // SURFACE_META V: 4 I: 6 planar
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{
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shader textures/zombieofficeroom_walterlab/explodedmold
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lightmapAxis ( -1.000000 0.000000 0.000000 )
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}
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57 // SURFACE_META V: 4 I: 6 planar
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{
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shader textures/zombieofficeroom_walterlab/explodedmold
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lightmapAxis ( 1.000000 0.000000 0.000000 )
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}
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58 // SURFACE_META V: 5 I: 9 planar
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{
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shader textures/zombieofficeroom_walterlab/explodedmold
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lightmapAxis ( 0.000000 -1.000000 0.000000 )
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}
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59 // SURFACE_META V: 4 I: 6 planar
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{
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shader textures/zombieofficeroom_walterlab/explodedmold
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lightmapAxis ( 0.000000 0.000000 -1.000000 )
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}
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60 // SURFACE_META V: 4 I: 6 planar
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{
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shader textures/zombieofficeroom_walterlab/explodedmold
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lightmapAxis ( 0.000000 0.000000 1.000000 )
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}
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61 // SURFACE_META V: 5 I: 9 planar
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{
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shader textures/zombieofficeroom_walterlab/explodedmold
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lightmapAxis ( 0.000000 -1.000000 0.000000 )
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}
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62 // SURFACE_META V: 4 I: 6 planar
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{
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shader textures/zombieofficeroom_walterlab/explodedmold
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lightmapAxis ( 0.000000 0.000000 -1.000000 )
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}
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63 // SURFACE_META V: 4 I: 6 planar
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{
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shader textures/zombieofficeroom_walterlab/explodedmold
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lightmapAxis ( 0.000000 0.000000 1.000000 )
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}
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64 // SURFACE_META V: 4 I: 6 planar
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{
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shader textures/zombieofficeroom_walterlab/explodedmold
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lightmapAxis ( 0.000000 0.000000 -1.000000 )
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}
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65 // SURFACE_META V: 4 I: 6 planar
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{
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shader textures/zombieofficeroom_walterlab/explodedmold
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lightmapAxis ( -1.000000 0.000000 0.000000 )
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}
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|
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66 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
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lightmapAxis ( 0.000000 -1.000000 0.000000 )
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}
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|
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67 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
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lightmapAxis ( 0.000000 0.000000 1.000000 )
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}
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|
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68 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
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lightmapAxis ( 0.000000 -1.000000 0.000000 )
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}
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|
|
|
69 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
70 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
71 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
72 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
73 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
74 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
75 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
76 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
77 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
78 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
79 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
80 // SURFACE_META V: 13 I: 33 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
81 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
82 // SURFACE_META V: 6 I: 12 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
83 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
84 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
85 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
86 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
87 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
88 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
89 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
90 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
91 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
92 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
93 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
94 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
95 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
96 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
97 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
98 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
99 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
100 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
101 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
102 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
103 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
104 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
105 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
106 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
107 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
108 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
109 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
110 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
111 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
112 // SURFACE_META V: 7 I: 15 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
113 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
114 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
115 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
116 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
117 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
118 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
119 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
120 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
121 // SURFACE_META V: 7 I: 15 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
122 // SURFACE_META V: 8 I: 18 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
123 // SURFACE_META V: 9 I: 21 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
124 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
125 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
126 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
127 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
128 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
129 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
130 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
131 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
132 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
133 // SURFACE_META V: 8 I: 18 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
134 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
135 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
136 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
137 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
138 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
139 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
140 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
141 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
142 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
143 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
144 // SURFACE_META V: 7 I: 15 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
145 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
146 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
147 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
148 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
149 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
150 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
151 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
152 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
153 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
154 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
155 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
156 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
157 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
158 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
159 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
160 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
161 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
162 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
163 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
164 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
165 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
166 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
167 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
168 // SURFACE_META V: 10 I: 24 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
169 // SURFACE_META V: 10 I: 24 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
170 // SURFACE_META V: 10 I: 24 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
171 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
172 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
173 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
174 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
175 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
176 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
177 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
178 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
179 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
180 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
181 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
182 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
183 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
184 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
185 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
186 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
187 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
188 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
189 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
190 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
191 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
192 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
193 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
194 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
195 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
196 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
197 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
198 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
199 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
200 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
201 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
202 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
203 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
204 // SURFACE_META V: 14 I: 30 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
entity 30
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
205 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
206 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
207 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
208 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
209 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
entity 30
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
210 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
entity 30
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
211 // SURFACE_META V: 6 I: 12 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
entity 30
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
212 // SURFACE_META V: 8 I: 18 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
entity 30
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
213 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
214 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
215 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
216 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
217 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
218 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
entity 30
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
219 // SURFACE_META V: 11 I: 21 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
entity 30
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
220 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
221 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
222 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
223 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
224 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
225 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
226 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
227 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
228 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
229 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
230 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
231 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
232 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
233 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
234 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
235 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
236 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
237 // SURFACE_META V: 6 I: 12 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
entity 30
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
238 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
entity 30
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
239 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
entity 30
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
240 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
entity 30
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
241 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
entity 30
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
242 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
entity 30
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
243 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
entity 30
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
244 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
entity 30
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
245 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/explodedmold
|
|
entity 30
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
246 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/segamoldstation
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
247 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/segamoldstation
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
248 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/segamoldstation
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
249 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/segamoldstation
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
250 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_walterlab/segamoldstation
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
251 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_metal/metalfloor002a
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
252 // SURFACE_META V: 12 I: 36 planar
|
|
{
|
|
shader textures/textures-hl2_metal/metalfloor002a
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
253 // SURFACE_META V: 6 I: 12 planar
|
|
{
|
|
shader textures/textures-hl2_metal/metalfloor002a
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
254 // SURFACE_META V: 8 I: 18 planar
|
|
{
|
|
shader textures/textures-hl2_metal/metalfloor002a
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
255 // SURFACE_META V: 14 I: 48 planar
|
|
{
|
|
shader textures/textures-hl2_metal/metalfloor002a
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
256 // SURFACE_META V: 6 I: 12 planar
|
|
{
|
|
shader textures/textures-hl2_metal/metalfloor002a
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
257 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_metal/metalfloor002a
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
258 // SURFACE_META V: 6 I: 12 planar
|
|
{
|
|
shader textures/textures-hl2_metal/metalfloor002a
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
259 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/textures-hl2_metal/metalfloor002a
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
260 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_metal/metalfloor002a
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
261 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_metal/metalfloor002a
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
262 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/textures-hl2_metal/metalfloor002a
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
263 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_metal/metalfloor002a
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
264 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_metal/metalfloor002a
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
265 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_metal/metalfloor002a
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
266 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_metal/metalfloor002a
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
267 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_metal/metalfloor002a
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
268 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_room/zombiescreen
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
269 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_room/alphainvestment69top
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
270 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_room/alphainvestment69top
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
271 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_room/alphainvestment69top
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
272 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_room/alphainvestment69top
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
273 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_room/alphainvestment69top
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
274 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflra
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
275 // SURFACE_META V: 6 I: 12 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflra
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
276 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflra
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
277 // SURFACE_META V: 7 I: 15 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflra
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
278 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflra
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
279 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflra
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
280 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflra
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
281 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflra
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
282 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflra
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
283 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflra
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
284 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflra
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
285 // SURFACE_META V: 6 I: 12 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflra
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
286 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflra
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
287 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflra
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
288 // SURFACE_META V: 14 I: 30 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflra
|
|
entity 29
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
289 // SURFACE_META V: 8 I: 18 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflra
|
|
entity 29
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
290 // SURFACE_META V: 16 I: 36 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflra
|
|
entity 28
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
291 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflra
|
|
entity 28
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
292 // SURFACE_META V: 9 I: 15 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflra
|
|
entity 29
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
293 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflra
|
|
entity 30
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
294 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflra
|
|
entity 28
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
295 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflra
|
|
entity 30
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
296 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflra
|
|
entity 30
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
297 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflra
|
|
entity 30
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
298 // SURFACE_META V: 6 I: 12 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflra
|
|
entity 30
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
299 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflra
|
|
entity 30
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
300 // SURFACE_META V: 8 I: 18 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflra
|
|
entity 28
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
301 // SURFACE_META V: 6 I: 12 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflra
|
|
entity 28
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
302 // SURFACE_META V: 10 I: 18 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflra
|
|
entity 28
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
303 // SURFACE_META V: 10 I: 21 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflra
|
|
entity 28
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
304 // SURFACE_META V: 9 I: 21 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflra
|
|
entity 28
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
305 // SURFACE_META V: 8 I: 18 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflra
|
|
entity 28
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
306 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflra
|
|
entity 29
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
307 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflra
|
|
entity 30
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
308 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflra
|
|
entity 29
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
309 // SURFACE_META V: 6 I: 12 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflra
|
|
entity 29
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
310 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflra
|
|
entity 29
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
311 // SURFACE_META V: 8 I: 18 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflra
|
|
entity 30
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
312 // SURFACE_META V: 8 I: 18 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflra
|
|
entity 29
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
313 // SURFACE_META V: 6 I: 12 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflra
|
|
entity 29
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
314 // SURFACE_META V: 6 I: 12 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflra
|
|
entity 29
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
315 // SURFACE_META V: 11 I: 21 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflra
|
|
entity 29
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
316 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflra
|
|
entity 29
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
317 // SURFACE_META V: 6 I: 12 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflra
|
|
entity 28
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
318 // SURFACE_META V: 6 I: 12 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflra
|
|
entity 28
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
319 // SURFACE_META V: 6 I: 12 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflra
|
|
entity 28
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
320 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflra
|
|
entity 30
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
321 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflra
|
|
entity 28
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
322 // SURFACE_META V: 6 I: 12 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflra
|
|
entity 30
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
323 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflra
|
|
entity 29
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
324 // SURFACE_META V: 6 I: 12 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflra
|
|
entity 29
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
325 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflra
|
|
entity 30
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
326 // SURFACE_META V: 11 I: 21 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflra
|
|
entity 30
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
327 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflra
|
|
entity 29
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
328 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflra
|
|
entity 29
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
329 // SURFACE_META V: 11 I: 21 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflra
|
|
entity 29
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
330 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflra
|
|
entity 28
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
331 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflra
|
|
entity 28
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
332 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflra
|
|
entity 28
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
333 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflra
|
|
entity 28
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
334 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflra
|
|
entity 28
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
335 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflra
|
|
entity 28
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
336 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflra
|
|
entity 28
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
337 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflra
|
|
entity 30
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
338 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflra
|
|
entity 30
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
339 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflra
|
|
entity 30
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
340 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflra
|
|
entity 30
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
341 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflra
|
|
entity 30
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
342 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflra
|
|
entity 30
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
343 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflra
|
|
entity 29
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
344 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflra
|
|
entity 29
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
345 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflra
|
|
entity 29
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
346 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflra
|
|
entity 29
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
347 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_room/im25cover
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
348 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_room/im25cover
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
349 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_room/im25cover
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
350 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_room/im25cover
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
351 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_room/im25cover
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
352 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_cs_havana/filecabside02
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
353 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_cs_havana/filecabside02
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
354 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_cs_havana/filecabside02
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
355 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_cs_havana/filecabside02
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
356 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_cs_havana/filecabside02
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
357 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_room/zombiecomputer
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
358 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_room/zombiecomputer
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
359 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_room/zombiecomputer
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
360 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/zombieofficeroom_room/zombiecomputer
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
361 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/zombieofficeroom_room/zombiecomputer
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
362 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/zombieofficeroom_room/zombiecomputer
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
363 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/zombieofficeroom_room/zombiecomputer
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
364 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/zombieofficeroom_room/zombiecomputer
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
365 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_room/zombiecomputer
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
366 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_room/zombiecomputer
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
367 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_room/zombiecomputer
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
368 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_room/zombiecomputer
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
369 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_room/zombiecomputer
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
370 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_room/zombiecomputer
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
371 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_room/zombiecomputer
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
372 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_room/zombiecomputer
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
373 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_room/zombiecomputer
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
374 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_room/zombiecomputer
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
375 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_room/zombiecomputer
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
376 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_room/zombiecomputer
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
377 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/zombieofficeroom_room/zombiecomputer
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
378 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_room/zombiecomputer
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
379 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/zombieofficeroom_room/zombiecomputer
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
380 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/zombieofficeroom_room/zombiecomputer
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
381 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/zombieofficeroom_room/zombiecomputer
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
382 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_room/zombiecomputer
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
383 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_room/zombiecomputer
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
384 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_room/zombiecomputer
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
385 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_room/zombiecomputer
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
386 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_room/zombiecomputer
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
387 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/zombieofficeroom_room/zombiecomputer
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
388 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/zombieofficeroom_room/zombiecomputer
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
389 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_room/zombiecomputer
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
390 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_room/zombiecomputer
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
391 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_room/zombiecomputer
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
392 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_room/zombiecomputer
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
393 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_room/zombiecomputer
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
394 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_room/zombiecomputer
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
395 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_room/zombiecomputer
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
396 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_room/zombiecomputer
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
397 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_metal/metalfloor005a
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
398 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_metal/metalfloor005a
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
399 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_metal/metalfloor005a
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
400 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_metal/metalfloor005a
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
401 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_metal/metalfloor005a
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
402 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_wood/woodwall040a
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
403 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_wood/woodwall040a
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
404 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_wood/woodwall040a
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
405 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_wood/woodwall040a
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
406 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_wood/woodwall040a
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
407 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_wood/woodwall040a
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
408 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_wood/woodwall040a
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
409 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_wood/woodwall040a
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
410 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_wood/woodwall040a
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
411 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_wood/woodwall040a
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
412 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_wood/woodwall040a
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
413 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_wood/woodwall040a
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
414 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_wood/woodwall040a
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
415 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_wood/woodwall040a
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
416 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_wood/woodwall040a
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
417 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_wood/woodwall040a
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
418 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_wood/woodwall040a
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
419 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_wood/woodwall040a
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
420 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_wood/woodwall040a
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
421 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_wood/woodwall040a
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
422 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/misc_fr00t_1
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
423 // SURFACE_META V: 8 I: 12 planar
|
|
{
|
|
shader textures/textures-css_cs_havana/mtla
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
424 // SURFACE_META V: 61 I: 132 planar
|
|
{
|
|
shader textures/textures-css_cs_havana/mtla
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
425 // SURFACE_META V: 15 I: 42 planar
|
|
{
|
|
shader textures/textures-css_cs_havana/mtla
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
426 // SURFACE_META V: 18 I: 30 planar
|
|
{
|
|
shader textures/textures-css_cs_havana/mtla
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
427 // SURFACE_META V: 15 I: 42 planar
|
|
{
|
|
shader textures/textures-css_cs_havana/mtla
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
428 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_cs_havana/mtla
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
429 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_cs_havana/mtla
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
430 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_cs_havana/mtla
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
431 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_cs_havana/mtla
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
432 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_cs_havana/mtla
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
433 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_cs_havana/mtla
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
434 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_cs_havana/mtla
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
435 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_cs_havana/mtla
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
436 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_cs_havana/mtla
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
437 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_cs_havana/mtla
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
438 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_cs_havana/mtla
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
439 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_cs_havana/mtla
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
440 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_cs_havana/mtla
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
441 // SURFACE_META V: 8 I: 12 planar
|
|
{
|
|
shader textures/textures-css_cs_havana/mtla
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
442 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
443 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
444 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
445 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
446 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
447 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
448 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
449 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
450 // SURFACE_META V: 6 I: 12 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
451 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
452 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
453 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
454 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
455 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
456 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
457 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
458 // SURFACE_META V: 6 I: 12 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
459 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
460 // SURFACE_META V: 7 I: 15 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
461 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
462 // SURFACE_META V: 3 I: 3 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
463 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
464 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
465 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
466 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
467 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
468 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
469 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
470 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
471 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
472 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
473 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
474 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
475 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
476 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
477 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
478 // SURFACE_META V: 6 I: 12 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
479 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
480 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
481 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
482 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
483 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
484 // SURFACE_META V: 6 I: 12 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
485 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
486 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
487 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
488 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
489 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
490 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
491 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
492 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
493 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
494 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
495 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
496 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
497 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
498 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
499 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
500 // SURFACE_META V: 6 I: 12 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
501 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
502 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
503 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
504 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
505 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
506 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
507 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
508 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
509 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
510 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
511 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
512 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
513 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
514 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
515 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
516 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
517 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
518 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
519 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
520 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
521 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
522 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
523 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
524 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
525 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
526 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
527 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
528 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
529 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
530 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
531 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
532 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
533 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
534 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
535 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
536 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
537 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
538 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
539 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
540 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
541 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
542 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
543 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
544 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
545 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
546 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
547 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
548 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
549 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
550 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
551 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
552 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
553 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
554 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
555 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
556 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_cs_italy/picrate1
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
557 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_metal/metalhull010b
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
558 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_metal/metalhull010b
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
559 // SURFACE_META V: 10 I: 18 planar
|
|
{
|
|
shader textures/textures-hl2_metal/metalhull010b
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
560 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_metal/metalhull010b
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
561 // SURFACE_META V: 8 I: 18 planar
|
|
{
|
|
shader textures/textures-hl2_metal/metalhull010b
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
562 // SURFACE_META V: 10 I: 18 planar
|
|
{
|
|
shader textures/textures-hl2_metal/metalhull010b
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
563 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_metal/metalhull010b
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
564 // SURFACE_META V: 8 I: 18 planar
|
|
{
|
|
shader textures/textures-hl2_metal/metalhull010b
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
565 // SURFACE_META V: 10 I: 18 planar
|
|
{
|
|
shader textures/textures-hl2_metal/metalhull010b
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
566 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_metal/metalhull010b
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
567 // SURFACE_META V: 10 I: 18 planar
|
|
{
|
|
shader textures/textures-hl2_metal/metalhull010b
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
568 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_metal/metalhull010b
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
569 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_metal/metalhull010b
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
570 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_metal/metalhull010b
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
571 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_metal/metalhull013a
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
572 // SURFACE_META V: 6 I: 12 planar
|
|
{
|
|
shader textures/textures-hl2_metal/metalhull013a
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
573 // SURFACE_META V: 8 I: 18 planar
|
|
{
|
|
shader textures/textures-hl2_metal/metalhull013a
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
574 // SURFACE_META V: 6 I: 12 planar
|
|
{
|
|
shader textures/textures-hl2_metal/metalhull013a
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
575 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_metal/metalhull013a
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
576 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_metal/metalhull013a
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
577 // SURFACE_META V: 10 I: 24 planar
|
|
{
|
|
shader textures/zombietextures_brick/bricks07
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
578 // SURFACE_META V: 12 I: 30 planar
|
|
{
|
|
shader textures/zombietextures_brick/bricks07
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
579 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombietextures_brick/bricks07
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
580 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombietextures_brick/bricks07
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
581 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombietextures_brick/bricks07
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
582 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombietextures_brick/bricks07
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
583 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white50_ref
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
584 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white50_ref
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
585 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white50_ref
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
586 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white50_ref
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
587 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white50_ref
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
588 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white50_ref
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
589 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white50_ref
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
590 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white50_ref
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
591 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white50_ref
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
592 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white50_ref
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
593 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white50_ref
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
594 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white50_ref
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
595 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white50_ref
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
596 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white50_ref
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
597 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white50_ref
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
598 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white50_ref
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
599 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white50_ref
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
600 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white50_ref
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
601 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white50_ref
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
602 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white50_ref
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
603 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white50_ref
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
604 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/textures-css_fx/white50_ref
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
605 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white50_ref
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
606 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white50_ref
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
607 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white50_ref
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
608 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white50_ref
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
609 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white50_ref
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
610 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white50_ref
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
611 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white50_ref
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
612 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white50_ref
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
613 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
614 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
615 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
616 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
617 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
618 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
619 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
620 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
621 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
622 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
623 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
624 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
625 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
626 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
627 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
628 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
629 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
630 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
631 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
632 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
633 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
634 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
635 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
636 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
637 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
638 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
639 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
640 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
641 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
642 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
643 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
644 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
645 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
646 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
647 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
648 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
649 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
650 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
651 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
652 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
653 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
654 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
655 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
656 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
657 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
658 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
659 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
660 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
661 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
662 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
663 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
664 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
665 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
666 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
667 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
668 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
669 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
670 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
671 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
672 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
673 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
674 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
675 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
676 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
677 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
678 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
679 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
680 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
681 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
682 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
683 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
684 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
685 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
686 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
687 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
688 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
689 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
690 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
691 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
692 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
693 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
694 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
695 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
696 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
697 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
698 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
699 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
700 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
701 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
702 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
703 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
704 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
705 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
706 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
707 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
708 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
709 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
710 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
711 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
712 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
713 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
714 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
715 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
716 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
717 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
718 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
719 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
720 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
721 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
722 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
723 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
724 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
725 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
726 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
727 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
728 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
729 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
730 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
731 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
732 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_fx/white25_ref
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
733 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_glass/offwndwb
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
734 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_glass/offwndwb
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
735 // SURFACE_META V: 20 I: 42 planar
|
|
{
|
|
shader textures/textures-hl2_props/carpetfloor006a
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
736 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_props/carpetfloor006a
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
737 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_props/carpetfloor006a
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
738 // SURFACE_META V: 7 I: 15 planar
|
|
{
|
|
shader textures/textures-hl2_props/carpetfloor006a
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
739 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_props/carpetfloor006a
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
740 // SURFACE_META V: 6 I: 12 planar
|
|
{
|
|
shader textures/textures-hl2_props/carpetfloor006a
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
741 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_props/carpetfloor006a
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
742 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_props/carpetfloor006a
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
743 // SURFACE_META V: 7 I: 15 planar
|
|
{
|
|
shader textures/textures-hl2_props/carpetfloor006a
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
744 // SURFACE_META V: 9 I: 15 planar
|
|
{
|
|
shader textures/textures-hl2_props/carpetfloor006a
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
745 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_props/carpetfloor006a
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
746 // SURFACE_META V: 8 I: 18 planar
|
|
{
|
|
shader textures/textures-hl2_props/carpetfloor006a
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
747 // SURFACE_META V: 8 I: 12 planar
|
|
{
|
|
shader textures/textures-hl2_props/carpetfloor006a
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
748 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_props/carpetfloor006a
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
749 // SURFACE_META V: 7 I: 15 planar
|
|
{
|
|
shader textures/textures-hl2_props/carpetfloor006a
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
750 // SURFACE_META V: 6 I: 12 planar
|
|
{
|
|
shader textures/textures-hl2_props/carpetfloor006a
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
751 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_sets/green
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
752 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_sets/green
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
753 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_sets/green
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
754 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_sets/green
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
755 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_sets/green
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
756 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_sets/green
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
757 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_sets/green
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
758 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_sets/green
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
759 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_sets/green
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
760 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombieofficeroom_sets/green
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
761 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_concrete/concretefloor014a
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
762 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_concrete/concretefloor014a
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
763 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_concrete/concretefloor014a
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
764 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_concrete/concretefloor014a
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
765 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_concrete/concretefloor014a
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
766 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_concrete/concretefloor014a
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
767 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_concrete/concretefloor014a
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
768 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_concrete/concretefloor014a
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
769 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_concrete/concretefloor014a
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
770 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_concrete/concretefloor014a
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
771 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_concrete/concretefloor014a
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
772 // SURFACE_META V: 14 I: 24 planar
|
|
{
|
|
shader textures/textures-hl2_concrete/concretefloor014a
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
773 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_concrete/concretefloor014a
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
774 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_concrete/concretefloor014a
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
775 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_concrete/concretefloor014a
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
776 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_concrete/concretefloor014a
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
777 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_concrete/concretefloor014a
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
778 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_concrete/concretefloor014a
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
779 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_concrete/concretefloor014a
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
780 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_concrete/concretefloor014a
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
781 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_concrete/concretefloor014a
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
782 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_concrete/concretefloor014a
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
783 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_concrete/concretefloor014a
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
784 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_concrete/concretefloor014a
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
785 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_concrete/concretefloor014a
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
786 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_concrete/concretefloor014a
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
787 // SURFACE_META V: 6 I: 12 planar
|
|
{
|
|
shader textures/zombietextures_tiles/ceilingtilesa
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
788 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_cs_havana/computer2a
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
789 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_cs_havana/computer2a
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
790 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_cs_havana/computer2a
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
791 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_cs_havana/computer2a
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
792 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_cs_havana/computer2a
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
793 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_cs_havana/computer2a
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
794 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_cs_havana/cohrt
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
795 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_cs_havana/cohrt
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
796 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_cs_havana/cohrt
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
797 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_cs_havana/cohrt
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
798 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_cs_havana/cohrt
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
799 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_cs_havana/cohrt
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
800 // SURFACE_META V: 6 I: 12 planar
|
|
{
|
|
shader textures/textures-hl2_vehicle/metaltrain001c
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
801 // SURFACE_META V: 11 I: 27 planar
|
|
{
|
|
shader textures/textures-hl2_vehicle/metaltrain001c
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
802 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_vehicle/metaltrain001c
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
803 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_vehicle/metaltrain001c
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
804 // SURFACE_META V: 9 I: 21 planar
|
|
{
|
|
shader textures/zombietextures_fabric/faboric04-darkblue
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
805 // SURFACE_META V: 6 I: 12 planar
|
|
{
|
|
shader textures/zombietextures_fabric/faboric04-darkblue
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
806 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombietextures_fabric/faboric04-darkblue
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
807 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombietextures_fabric/faboric04-darkblue
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
808 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombietextures_brick/bricks08
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
809 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombietextures_brick/bricks08
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
810 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombietextures_brick/bricks08
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
811 // SURFACE_META V: 12 I: 18 planar
|
|
{
|
|
shader textures/textures-hl2_plaster/plasterwall032a
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
812 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_plaster/plasterwall032a
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
813 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_plaster/plasterwall032a
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
814 // SURFACE_META V: 21 I: 33 planar
|
|
{
|
|
shader textures/textures-hl2_plaster/plasterwall032a
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
815 // SURFACE_META V: 12 I: 18 planar
|
|
{
|
|
shader textures/textures-hl2_plaster/plasterwall032a
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
816 // SURFACE_META V: 21 I: 33 planar
|
|
{
|
|
shader textures/textures-hl2_plaster/plasterwall032a
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
817 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_plaster/plasterwall032a
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
818 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_plaster/plasterwall032a
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
819 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_plaster/plasterwall032a
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
820 // SURFACE_META V: 6 I: 12 planar
|
|
{
|
|
shader textures/textures-hl2_plaster/plasterwall032a
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
821 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_plaster/plasterwall032a
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
822 // SURFACE_META V: 14 I: 24 planar
|
|
{
|
|
shader textures/textures-hl2_plaster/plasterwall032a
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
823 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_plaster/plasterwall032a
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
824 // SURFACE_META V: 12 I: 24 planar
|
|
{
|
|
shader textures/textures-hl2_plaster/plasterwall032a
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
825 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_plaster/plasterwall032a
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
826 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_plaster/plasterwall032a
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
827 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/textures-hl2_plaster/plasterwall032a
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
828 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/textures-hl2_plaster/plasterwall032a
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
829 // SURFACE_META V: 14 I: 24 planar
|
|
{
|
|
shader textures/textures-hl2_plaster/plasterwall032a
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
830 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_plaster/plasterwall032a
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
831 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/textures-hl2_plaster/plasterwall032a
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
832 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_plaster/plasterwall032a
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
833 // SURFACE_META V: 7 I: 12 planar
|
|
{
|
|
shader textures/textures-hl2_plaster/plasterwall032a
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
834 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/textures-hl2_plaster/plasterwall032a
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
835 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/textures-hl2_plaster/plasterwall032a
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
836 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_plaster/plasterwall032a
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
837 // SURFACE_META V: 7 I: 15 planar
|
|
{
|
|
shader textures/textures-hl2_plaster/plasterwall032a
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
838 // SURFACE_META V: 11 I: 24 planar
|
|
{
|
|
shader textures/zombietextures_plaster/plasterwooda
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
839 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/zombietextures_plaster/plasterwooda
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
840 // SURFACE_META V: 3 I: 3 planar
|
|
{
|
|
shader textures/zombietextures_plaster/plasterwooda
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
841 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombietextures_plaster/plasterwooda
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
842 // SURFACE_META V: 3 I: 3 planar
|
|
{
|
|
shader textures/textures-css_brick/offwllb
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
843 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_brick/offwllb
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
844 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_brick/offwllb
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
845 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_brick/offwllb
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
846 // SURFACE_META V: 7 I: 9 planar
|
|
{
|
|
shader textures/textures-css_brick/offwllb
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
847 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_brick/offwllb
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
848 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_brick/offwllb
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
849 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/textures-css_brick/offwllb
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
850 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_brick/offwllb
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
851 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_brick/offwllb
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
852 // SURFACE_META V: 10 I: 18 planar
|
|
{
|
|
shader textures/textures-css_brick/offwllb
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
853 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_brick/offwllb
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
854 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_brick/offwllb
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
855 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/textures-css_brick/offwllb
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
856 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_brick/offwllb
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
857 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_brick/offwllb
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
858 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_brick/offwllb
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
859 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/textures-css_brick/offwllb
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
860 // SURFACE_META V: 9 I: 18 planar
|
|
{
|
|
shader textures/textures-css_brick/offwllb
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
861 // SURFACE_META V: 6 I: 12 planar
|
|
{
|
|
shader textures/textures-css_brick/offwllb
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
862 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_brick/offwllb
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
863 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_brick/offwllb
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
864 // SURFACE_META V: 10 I: 18 planar
|
|
{
|
|
shader textures/textures-css_brick/offwllb
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
865 // SURFACE_META V: 55 I: 108 planar
|
|
{
|
|
shader textures/textures-css_brick/offwllb
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
866 // SURFACE_META V: 36 I: 54 planar
|
|
{
|
|
shader textures/textures-css_brick/offwllb
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
867 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_brick/offwllb
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
868 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_brick/offwllb
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
869 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_brick/offwllb
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
870 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_brick/offwllb
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
871 // SURFACE_META V: 16 I: 42 planar
|
|
{
|
|
shader textures/textures-css_brick/offwllb
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
872 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_brick/offwllb
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
873 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_brick/offwllb
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
874 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_brick/offwllb
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
875 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_brick/offwllb
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
876 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_brick/offwllb
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
877 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_brick/offwllb
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
878 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_brick/offwllb
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
879 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_brick/offwllb
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
880 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_brick/offwllb
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
881 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_brick/offwllb
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
882 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_brick/offwllb
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
883 // SURFACE_META V: 10 I: 18 planar
|
|
{
|
|
shader textures/textures-css_brick/offwllb
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
884 // SURFACE_META V: 11 I: 21 planar
|
|
{
|
|
shader textures/textures-css_brick/offwllb
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
885 // SURFACE_META V: 9 I: 15 planar
|
|
{
|
|
shader textures/textures-css_brick/offwllb
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
886 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_brick/offwllb
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
887 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/textures-css_brick/offwllb
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
888 // SURFACE_META V: 8 I: 12 planar
|
|
{
|
|
shader textures/textures-css_brick/offwllb
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
889 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_brick/offwllb
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
890 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/textures-css_brick/offwllb
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
891 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_brick/offwllb
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
892 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_brick/offwllb
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
893 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_brick/offwllb
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
894 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_brick/offwllb
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
895 // SURFACE_META V: 6 I: 12 planar
|
|
{
|
|
shader textures/textures-css_brick/offwllb
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
896 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_brick/offwllb
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
897 // SURFACE_META V: 6 I: 12 planar
|
|
{
|
|
shader textures/textures-css_brick/offwllb
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
898 // SURFACE_META V: 3 I: 3 planar
|
|
{
|
|
shader textures/textures-css_brick/offwllb
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
899 // SURFACE_META V: 6 I: 12 planar
|
|
{
|
|
shader textures/textures-css_brick/offwllb
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
900 // SURFACE_META V: 3 I: 3 planar
|
|
{
|
|
shader textures/textures-css_brick/offwllb
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
901 // SURFACE_META V: 3 I: 3 planar
|
|
{
|
|
shader textures/textures-css_brick/offwllb
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
902 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_brick/offwllb
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
903 // SURFACE_META V: 9 I: 15 planar
|
|
{
|
|
shader textures/textures-css_brick/offwllb
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
904 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/textures-css_brick/offwllb
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
905 // SURFACE_META V: 18 I: 36 planar
|
|
{
|
|
shader textures/textures-css_brick/offwllb
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
906 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_brick/offwllb
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
907 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_brick/offwllb
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
908 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_brick/offwllb
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
909 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_brick/offwllb
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
910 // SURFACE_META V: 3 I: 3 planar
|
|
{
|
|
shader textures/textures-css_brick/offwllb
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
911 // SURFACE_META V: 6 I: 12 planar
|
|
{
|
|
shader textures/textures-css_brick/offwllb
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
912 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_brick/offwllb
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
913 // SURFACE_META V: 3 I: 3 planar
|
|
{
|
|
shader textures/textures-css_brick/offwllb
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
914 // SURFACE_META V: 3 I: 3 planar
|
|
{
|
|
shader textures/textures-css_brick/offwllb
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
915 // SURFACE_META V: 3 I: 3 planar
|
|
{
|
|
shader textures/textures-css_brick/offwllb
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
916 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_brick/offwllb
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
917 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_brick/offwllb
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
918 // SURFACE_META V: 12 I: 18 planar
|
|
{
|
|
shader textures/textures-css_brick/offwllb
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
919 // SURFACE_META V: 10 I: 12 planar
|
|
{
|
|
shader textures/textures-css_brick/offwllb
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
920 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_brick/offwllb
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
921 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_brick/offwllb
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
922 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_brick/offwllb
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
923 // SURFACE_META V: 6 I: 12 planar
|
|
{
|
|
shader textures/textures-css_brick/offwllb
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
924 // SURFACE_META V: 3 I: 3 planar
|
|
{
|
|
shader textures/textures-css_brick/offwllb
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
925 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_brick/offwllb
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
926 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_brick/offwllb
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
927 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_brick/offwllb
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
928 // SURFACE_META V: 8 I: 12 planar
|
|
{
|
|
shader textures/textures-css_brick/offwllb
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
929 // SURFACE_META V: 3 I: 3 planar
|
|
{
|
|
shader textures/textures-css_brick/offwllb
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
930 // SURFACE_META V: 12 I: 18 planar
|
|
{
|
|
shader textures/textures-css_brick/offwllb
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
931 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_brick/offwllb
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
932 // SURFACE_META V: 6 I: 12 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflrb
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
933 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflrb
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
934 // SURFACE_META V: 12 I: 30 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflrb
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
935 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflrb
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
936 // SURFACE_META V: 43 I: 99 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflrb
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
937 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflrb
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
938 // SURFACE_META V: 10 I: 24 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflrb
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
939 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflrb
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
940 // SURFACE_META V: 16 I: 30 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflrb
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
941 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflrb
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
942 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflrb
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
943 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflrb
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
944 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflrb
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
945 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflrb
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
946 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflrb
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
947 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflrb
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
948 // SURFACE_META V: 24 I: 63 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflrb
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
949 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflrb
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
950 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflrb
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
951 // SURFACE_META V: 17 I: 33 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflrb
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
952 // SURFACE_META V: 19 I: 39 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflrb
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
953 // SURFACE_META V: 8 I: 12 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflrb
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
954 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflrb
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
955 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflrb
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
956 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflrb
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
957 // SURFACE_META V: 6 I: 12 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflrb
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
958 // SURFACE_META V: 7 I: 15 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflrb
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
959 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflrb
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
960 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/textures-css_carpet/offflrb
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
961 // SURFACE_META V: 6 I: 12 planar
|
|
{
|
|
shader textures/textures-hl2_plaster/plasterceiling002b
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
962 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_plaster/plasterceiling002b
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
963 // SURFACE_META V: 6 I: 12 planar
|
|
{
|
|
shader textures/textures-hl2_plaster/plasterceiling002b
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
964 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_plaster/plasterceiling002b
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
965 // SURFACE_META V: 6 I: 12 planar
|
|
{
|
|
shader textures/textures-hl2_plaster/plasterceiling002b
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
966 // SURFACE_META V: 8 I: 18 planar
|
|
{
|
|
shader textures/textures-hl2_plaster/plasterceiling002b
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
967 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_plaster/plasterceiling002b
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
968 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_plaster/plasterceiling002b
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
969 // SURFACE_META V: 9 I: 21 planar
|
|
{
|
|
shader textures/textures-hl2_plaster/plasterceiling002b
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
970 // SURFACE_META V: 23 I: 63 planar
|
|
{
|
|
shader textures/textures-hl2_plaster/plasterceiling002b
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
971 // SURFACE_META V: 18 I: 51 planar
|
|
{
|
|
shader textures/textures-hl2_plaster/plasterceiling002b
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
972 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_plaster/plasterceiling002b
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
973 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_plaster/plasterceiling002b
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
974 // SURFACE_META V: 6 I: 12 planar
|
|
{
|
|
shader textures/textures-hl2_plaster/plasterceiling002b
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
975 // SURFACE_META V: 6 I: 12 planar
|
|
{
|
|
shader textures/textures-hl2_plaster/plasterceiling002b
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
976 // SURFACE_META V: 6 I: 12 planar
|
|
{
|
|
shader textures/textures-hl2_plaster/plasterceiling002b
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
977 // SURFACE_META V: 7 I: 15 planar
|
|
{
|
|
shader textures/textures-hl2_plaster/plasterceiling002b
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
978 // SURFACE_META V: 6 I: 12 planar
|
|
{
|
|
shader textures/textures-hl2_plaster/plasterceiling002b
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
979 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_plaster/plasterceiling002b
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
980 // SURFACE_META V: 10 I: 24 planar
|
|
{
|
|
shader textures/textures-hl2_plaster/plasterceiling002b
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
981 // SURFACE_META V: 8 I: 18 planar
|
|
{
|
|
shader textures/textures-hl2_plaster/plasterceiling002b
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
982 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_plaster/plasterceiling002b
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
983 // SURFACE_META V: 3 I: 3 planar
|
|
{
|
|
shader textures/textures-hl2_plaster/plasterceiling002b
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
984 // SURFACE_META V: 6 I: 12 planar
|
|
{
|
|
shader textures/textures-hl2_plaster/plasterceiling002b
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
985 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/textures-hl2_plaster/plasterceiling002b
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
986 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/textures-hl2_plaster/plasterceiling002b
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
987 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/textures-hl2_plaster/plasterceiling002b
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
988 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_plaster/plasterceiling002b
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
989 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_plaster/plasterceiling002b
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
990 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_wood/woodstair002c
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
991 // SURFACE_META V: 6 I: 12 planar
|
|
{
|
|
shader textures/textures-hl2_wood/woodstair002c
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
992 // SURFACE_META V: 6 I: 12 planar
|
|
{
|
|
shader textures/textures-hl2_wood/woodstair002c
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
993 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_wood/woodstair002c
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
994 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_wood/woodstair002c
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
995 // SURFACE_META V: 13 I: 21 planar
|
|
{
|
|
shader textures/textures-hl2_wood/woodstair002c
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
996 // SURFACE_META V: 31 I: 66 planar
|
|
{
|
|
shader textures/textures-hl2_wood/woodstair002c
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
997 // SURFACE_META V: 56 I: 114 planar
|
|
{
|
|
shader textures/textures-hl2_wood/woodstair002c
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
998 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_wood/woodstair002c
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
999 // SURFACE_META V: 12 I: 30 planar
|
|
{
|
|
shader textures/textures-hl2_wood/woodstair002c
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
1000 // SURFACE_META V: 22 I: 42 planar
|
|
{
|
|
shader textures/textures-hl2_wood/woodstair002c
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
1001 // SURFACE_META V: 8 I: 18 planar
|
|
{
|
|
shader textures/textures-hl2_wood/woodstair002c
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
1002 // SURFACE_META V: 8 I: 18 planar
|
|
{
|
|
shader textures/textures-hl2_wood/woodstair002c
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
1003 // SURFACE_META V: 8 I: 18 planar
|
|
{
|
|
shader textures/textures-hl2_wood/woodstair002c
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
1004 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_wood/woodstair002c
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
1005 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_wood/woodstair002c
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
1006 // SURFACE_META V: 8 I: 18 planar
|
|
{
|
|
shader textures/textures-hl2_wood/woodstair002c
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
1007 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_wood/woodstair002c
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
1008 // SURFACE_META V: 13 I: 21 planar
|
|
{
|
|
shader textures/textures-hl2_wood/woodstair002c
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
1009 // SURFACE_META V: 46 I: 102 planar
|
|
{
|
|
shader textures/textures-hl2_wood/woodstair002c
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
1010 // SURFACE_META V: 11 I: 30 planar
|
|
{
|
|
shader textures/textures-hl2_wood/woodstair002c
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
1011 // SURFACE_META V: 8 I: 18 planar
|
|
{
|
|
shader textures/textures-hl2_wood/woodstair002c
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
1012 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_wood/woodstair002c
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
1013 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_wood/woodstair002c
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
1014 // SURFACE_META V: 8 I: 18 planar
|
|
{
|
|
shader textures/textures-hl2_wood/woodstair002c
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
1015 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_wood/woodstair002c
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
1016 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_wood/woodstair002c
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
1017 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_wood/woodstair002c
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
1018 // SURFACE_META V: 13 I: 21 planar
|
|
{
|
|
shader textures/textures-hl2_wood/woodstair002c
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
1019 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_wood/woodstair002c
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
1020 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_wood/woodstair002c
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
1021 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_wood/woodstair002c
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
1022 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_wood/woodstair002c
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
1023 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_wood/woodstair002c
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
1024 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_wood/woodstair002c
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
1025 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_wood/woodstair002c
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
1026 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_wood/woodstair002c
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
1027 // SURFACE_META V: 10 I: 24 planar
|
|
{
|
|
shader textures/textures-hl2_wood/woodstair002c
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
1028 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_wood/woodstair002c
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
1029 // SURFACE_META V: 8 I: 12 planar
|
|
{
|
|
shader textures/textures-hl2_wood/woodstair002c
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
1030 // SURFACE_META V: 13 I: 21 planar
|
|
{
|
|
shader textures/textures-hl2_wood/woodstair002c
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
1031 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_wood/woodstair002c
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
1032 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/textures-hl2_wood/woodstair002c
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
1033 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/textures-hl2_wood/woodstair002c
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
1034 // SURFACE_META V: 16 I: 30 planar
|
|
{
|
|
shader textures/textures-hl2_wood/woodstair002c
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
1035 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_wood/woodstair002c
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
1036 // SURFACE_META V: 18 I: 36 planar
|
|
{
|
|
shader textures/textures-hl2_wood/woodstair002c
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
1037 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_wood/woodstair002c
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
1038 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_wood/woodstair002c
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
1039 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_wood/woodstair002c
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
1040 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_wood/woodstair002c
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
1041 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_wood/woodstair002c
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
1042 // SURFACE_META V: 18 I: 48 planar
|
|
{
|
|
shader textures/textures-hl2_wood/woodstair002c
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
1043 // SURFACE_META V: 20 I: 57 planar
|
|
{
|
|
shader textures/textures-hl2_wood/woodstair002c
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
1044 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_wood/woodstair002c
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
1045 // SURFACE_META V: 10 I: 24 planar
|
|
{
|
|
shader textures/textures-hl2_wood/woodstair002c
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
1046 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_wood/woodstair002c
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
1047 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/textures-hl2_wood/woodstair002c
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
1048 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_wood/woodstair002c
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
1049 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_wood/woodstair002c
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
1050 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_wood/woodstair002c
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
1051 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_wood/woodstair002c
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
1052 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_building_template/roof_template001a
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
1053 // SURFACE_META V: 6 I: 12 planar
|
|
{
|
|
shader textures/textures-hl2_building_template/roof_template001a
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
1054 // SURFACE_META V: 6 I: 12 planar
|
|
{
|
|
shader textures/textures-hl2_building_template/roof_template001a
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
1055 // SURFACE_META V: 6 I: 12 planar
|
|
{
|
|
shader textures/textures-hl2_building_template/roof_template001a
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
1056 // SURFACE_META V: 6 I: 12 planar
|
|
{
|
|
shader textures/textures-hl2_building_template/roof_template001a
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
1057 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_building_template/roof_template001a
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
1058 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_concrete/concretefloor009a
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
1059 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_concrete/concretefloor009a
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
1060 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_concrete/concretefloor009a
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
1061 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_concrete/concretefloor009a
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
1062 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_concrete/concretefloor009a
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
1063 // SURFACE_META V: 20 I: 42 planar
|
|
{
|
|
shader textures/zombietextures_fabric/fabric04-tan
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
1064 // SURFACE_META V: 15 I: 27 planar
|
|
{
|
|
shader textures/zombietextures_fabric/fabric04-tan
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
1065 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombietextures_fabric/fabric04-tan
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
1066 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/zombietextures_fabric/fabric04-tan
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
1067 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombietextures_fabric/fabric04-tan
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
1068 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/zombietextures_fabric/fabric04-tan
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
1069 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombietextures_fabric/fabric04-tan
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
1070 // SURFACE_META V: 3 I: 3 planar
|
|
{
|
|
shader textures/zombietextures_fabric/fabric04-tan
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
1071 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombietextures_fabric/fabric04-tan
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
1072 // SURFACE_META V: 3 I: 3 planar
|
|
{
|
|
shader textures/zombietextures_fabric/fabric04-tan
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
1073 // SURFACE_META V: 3 I: 3 planar
|
|
{
|
|
shader textures/zombietextures_fabric/fabric04-tan
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
1074 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_plaster/offwllc
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
1075 // SURFACE_META V: 28 I: 48 planar
|
|
{
|
|
shader textures/textures-css_plaster/offwllc
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
1076 // SURFACE_META V: 30 I: 54 planar
|
|
{
|
|
shader textures/textures-css_plaster/offwllc
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
1077 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_plaster/offwllc
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
1078 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_plaster/offwllc
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
1079 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_plaster/offwllc
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
1080 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_plaster/offwllc
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
1081 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_plaster/offwllc
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
1082 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_plaster/offwllc
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
1083 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_plaster/offwllc
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
1084 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_plaster/offwllc
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
1085 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_plaster/offwllc
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
1086 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_plaster/offwllc
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
1087 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_plaster/offwllc
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
1088 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_plaster/offwllc
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
1089 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_plaster/offwllc
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
1090 // SURFACE_META V: 8 I: 18 planar
|
|
{
|
|
shader textures/textures-css_plaster/offwllc
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
1091 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_plaster/offwllc
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
1092 // SURFACE_META V: 26 I: 54 planar
|
|
{
|
|
shader textures/textures-css_plaster/offwllc
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
1093 // SURFACE_META V: 45 I: 81 planar
|
|
{
|
|
shader textures/textures-css_plaster/offwllc
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
1094 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_plaster/offwllc
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
1095 // SURFACE_META V: 14 I: 24 planar
|
|
{
|
|
shader textures/textures-css_plaster/offwllc
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
1096 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_plaster/offwllc
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
1097 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/textures-css_plaster/offwllc
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
1098 // SURFACE_META V: 10 I: 24 planar
|
|
{
|
|
shader textures/textures-css_plaster/offwllc
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
1099 // SURFACE_META V: 5 I: 9 planar
|
|
{
|
|
shader textures/textures-css_plaster/offwllc
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
1100 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_plaster/offwllc
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
1101 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_plaster/offwllc
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
1102 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_plaster/offwllc
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
1103 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_brick/brickwall003a
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
1104 // SURFACE_META V: 12 I: 18 planar
|
|
{
|
|
shader textures/textures-hl2_brick/brickwall003a
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
1105 // SURFACE_META V: 12 I: 18 planar
|
|
{
|
|
shader textures/textures-hl2_brick/brickwall003a
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
1106 // SURFACE_META V: 14 I: 24 planar
|
|
{
|
|
shader textures/textures-hl2_brick/brickwall003a
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
1107 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_brick/brickwall003a
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
1108 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_brick/brickwall003a
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
1109 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_brick/brickwall003a
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
1110 // SURFACE_META V: 12 I: 18 planar
|
|
{
|
|
shader textures/textures-hl2_concrete/concretefloor011a
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
1111 // SURFACE_META V: 20 I: 36 planar
|
|
{
|
|
shader textures/textures-hl2_concrete/concretefloor011a
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
1112 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_concrete/concretefloor011a
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
1113 // SURFACE_META V: 12 I: 18 planar
|
|
{
|
|
shader textures/textures-hl2_concrete/concretefloor011a
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
1114 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_concrete/concretefloor011a
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
1115 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_concrete/concretefloor019a
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
1116 // SURFACE_META V: 51 I: 78 planar
|
|
{
|
|
shader textures/textures-hl2_concrete/concretefloor019a
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
1117 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_concrete/concretefloor019a
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
1118 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_concrete/concretefloor019a
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
1119 // SURFACE_META V: 51 I: 78 planar
|
|
{
|
|
shader textures/textures-hl2_concrete/concretefloor019a
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
1120 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_concrete/concretefloor019a
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
1121 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_concrete/concretefloor019a
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
1122 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_concrete/concretefloor019a
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
1123 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_concrete/concretefloor019a
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
1124 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_concrete/concretefloor019a
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
1125 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_concrete/concretefloor019a
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
1126 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_concrete/concretefloor019a
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
1127 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_concrete/concretefloor019a
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
1128 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_concrete/concretefloor019a
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
1129 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_concrete/concretefloor019a
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
1130 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_concrete/concretefloor019a
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
1131 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_concrete/concretefloor019a
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
1132 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_concrete/concretefloor019a
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
1133 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_concrete/concretefloor019a
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
1134 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_concrete/concretefloor019a
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
1135 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_concrete/concretefloor019a
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
1136 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_concrete/concretefloor019a
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
1137 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_concrete/concretefloor019a
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
1138 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_concrete/concretefloor019a
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
1139 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_concrete/concretefloor019a
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
1140 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_concrete/concretefloor019a
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
1141 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_concrete/concretefloor019a
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
1142 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_nature/grassfloor002a
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
1143 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/skies/calm_sea
|
|
sampleSize 0
|
|
}
|
|
|
|
1144 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/skies/calm_sea
|
|
sampleSize 0
|
|
}
|
|
|
|
1145 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/skies/calm_sea
|
|
sampleSize 0
|
|
}
|
|
|
|
1146 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/skies/calm_sea
|
|
sampleSize 0
|
|
}
|
|
|
|
1147 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/skies/calm_sea
|
|
sampleSize 0
|
|
}
|
|
|
|
1148 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_metal/metaldoor042a
|
|
entity 5
|
|
castShadows 0
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
1149 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_metal/metaldoor042a
|
|
entity 5
|
|
castShadows 0
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
1150 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_metal/metaldoor042a
|
|
entity 5
|
|
castShadows 0
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
1151 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_metal/metaldoor042a
|
|
entity 5
|
|
castShadows 0
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
1152 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_metal/metaldoor042a
|
|
entity 5
|
|
castShadows 0
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
1153 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_metal/metaldoor042a
|
|
entity 5
|
|
castShadows 0
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
1154 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombietextures_metal/metaldoor01
|
|
entity 6
|
|
castShadows 0
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
1155 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombietextures_metal/metaldoor01
|
|
entity 6
|
|
castShadows 0
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
1156 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombietextures_metal/metaldoor01
|
|
entity 6
|
|
castShadows 0
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
1157 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombietextures_metal/metaldoor01
|
|
entity 6
|
|
castShadows 0
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
1158 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombietextures_metal/metaldoor01
|
|
entity 6
|
|
castShadows 0
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
1159 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombietextures_metal/metaldoor01
|
|
entity 6
|
|
castShadows 0
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
1160 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_plaster/offwlld
|
|
entity 10
|
|
castShadows 0
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
1161 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_plaster/offwlld
|
|
entity 10
|
|
castShadows 0
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
1162 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_plaster/offwlld
|
|
entity 10
|
|
castShadows 0
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
1163 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_plaster/offwlld
|
|
entity 10
|
|
castShadows 0
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
1164 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_plaster/offwlld
|
|
entity 10
|
|
castShadows 0
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
1165 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_plaster/offwlld
|
|
entity 10
|
|
castShadows 0
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
1166 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_plaster/offwlld
|
|
entity 10
|
|
castShadows 0
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
1167 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_plaster/offwlld
|
|
entity 10
|
|
castShadows 0
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
1168 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_plaster/offwlld
|
|
entity 10
|
|
castShadows 0
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
1169 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_plaster/offwlld
|
|
entity 10
|
|
castShadows 0
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
1170 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_plaster/offwlld
|
|
entity 10
|
|
castShadows 0
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
1171 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-css_plaster/offwlld
|
|
entity 10
|
|
castShadows 0
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
1172 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombietextures_wood/wood02
|
|
entity 27
|
|
castShadows 0
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
1173 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombietextures_wood/wood02
|
|
entity 27
|
|
castShadows 0
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
1174 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombietextures_wood/wood02
|
|
entity 27
|
|
castShadows 0
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
1175 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombietextures_wood/wood02
|
|
entity 27
|
|
castShadows 0
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
1176 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombietextures_wood/wood02
|
|
entity 27
|
|
castShadows 0
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
1177 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/zombietextures_wood/wood02
|
|
entity 27
|
|
castShadows 0
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
1178 // SURFACE_META V: 8 I: 18 planar
|
|
{
|
|
shader textures/textures-hl2_concrete/concretefloor009a
|
|
entity 32
|
|
castShadows 0
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
1179 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_concrete/concretefloor009a
|
|
entity 32
|
|
castShadows 0
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
1180 // SURFACE_META V: 8 I: 18 planar
|
|
{
|
|
shader textures/textures-hl2_concrete/concretefloor009a
|
|
entity 32
|
|
castShadows 0
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
1181 // SURFACE_META V: 6 I: 12 planar
|
|
{
|
|
shader textures/textures-hl2_concrete/concretefloor009a
|
|
entity 32
|
|
castShadows 0
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
1182 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_concrete/concretefloor009a
|
|
entity 32
|
|
castShadows 0
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
1183 // SURFACE_META V: 6 I: 12 planar
|
|
{
|
|
shader textures/textures-hl2_concrete/concretefloor009a
|
|
entity 32
|
|
castShadows 0
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
1184 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_concrete/concretefloor009a
|
|
entity 32
|
|
castShadows 0
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
1185 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_concrete/concretefloor009a
|
|
entity 32
|
|
castShadows 0
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
1186 // SURFACE_META V: 10 I: 18 planar
|
|
{
|
|
shader textures/textures-hl2_concrete/concretefloor009a
|
|
entity 33
|
|
castShadows 0
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
1187 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_concrete/concretefloor009a
|
|
entity 33
|
|
castShadows 0
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
1188 // SURFACE_META V: 6 I: 12 planar
|
|
{
|
|
shader textures/textures-hl2_concrete/concretefloor009a
|
|
entity 33
|
|
castShadows 0
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
1189 // SURFACE_META V: 10 I: 18 planar
|
|
{
|
|
shader textures/textures-hl2_concrete/concretefloor009a
|
|
entity 33
|
|
castShadows 0
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
1190 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_concrete/concretefloor009a
|
|
entity 33
|
|
castShadows 0
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
1191 // SURFACE_META V: 6 I: 12 planar
|
|
{
|
|
shader textures/textures-hl2_concrete/concretefloor009a
|
|
entity 33
|
|
castShadows 0
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
1192 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_concrete/concretefloor009a
|
|
entity 33
|
|
castShadows 0
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
1193 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_concrete/concretefloor009a
|
|
entity 33
|
|
castShadows 0
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
1194 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_concrete/concretefloor009a
|
|
entity 33
|
|
castShadows 0
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
1195 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_concrete/concretefloor009a
|
|
entity 33
|
|
castShadows 0
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
1196 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_concrete/concretefloor009a
|
|
entity 33
|
|
castShadows 0
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
1197 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_concrete/concretefloor009a
|
|
entity 33
|
|
castShadows 0
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
1198 // SURFACE_META V: 11 I: 27 planar
|
|
{
|
|
shader textures/textures-hl2_concrete/concretefloor009a
|
|
entity 34
|
|
castShadows 0
|
|
lightmapAxis ( 1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
1199 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_concrete/concretefloor009a
|
|
entity 34
|
|
castShadows 0
|
|
lightmapAxis ( 0.000000 1.000000 0.000000 )
|
|
}
|
|
|
|
1200 // SURFACE_META V: 6 I: 12 planar
|
|
{
|
|
shader textures/textures-hl2_concrete/concretefloor009a
|
|
entity 34
|
|
castShadows 0
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
1201 // SURFACE_META V: 10 I: 24 planar
|
|
{
|
|
shader textures/textures-hl2_concrete/concretefloor009a
|
|
entity 34
|
|
castShadows 0
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
1202 // SURFACE_META V: 11 I: 27 planar
|
|
{
|
|
shader textures/textures-hl2_concrete/concretefloor009a
|
|
entity 34
|
|
castShadows 0
|
|
lightmapAxis ( -1.000000 0.000000 0.000000 )
|
|
}
|
|
|
|
1203 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_concrete/concretefloor009a
|
|
entity 34
|
|
castShadows 0
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
1204 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_concrete/concretefloor009a
|
|
entity 34
|
|
castShadows 0
|
|
lightmapAxis ( 0.000000 0.000000 1.000000 )
|
|
}
|
|
|
|
1205 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_concrete/concretefloor009a
|
|
entity 34
|
|
castShadows 0
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
1206 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_concrete/concretefloor009a
|
|
entity 34
|
|
castShadows 0
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|
|
1207 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_concrete/concretefloor009a
|
|
entity 34
|
|
castShadows 0
|
|
lightmapAxis ( 0.000000 -1.000000 0.000000 )
|
|
}
|
|
|
|
1208 // SURFACE_META V: 4 I: 6 planar
|
|
{
|
|
shader textures/textures-hl2_concrete/concretefloor009a
|
|
entity 34
|
|
castShadows 0
|
|
lightmapAxis ( 0.000000 0.000000 -1.000000 )
|
|
}
|
|
|