~ when triggered moves in a specified direction (or towards an entity idc specified direction would proabbky be easier on my end) and plays a sound while moving
move a physics box across the room and place it on a green square
if you touvh the box agaist any objects that arnt walls or floor you lose and the game is reset
there will be many objects in your way (some of them being other physics objects, which are easy beacyse you can just press e and move them elseqhere) but the important ones will be cars
cars...
cars will (always) be stationary and some will have people in them
you cant pick up the cars you can only rewuest the driver of ones that have people in them to move and they will always comoly then disapear
at the end there will be a (manned) car right infront of the ending green square
everyyime you request them to leave they will leave but when you arnt looking(and only then) another car will drive in
so you have to figure out how to keep looking at the green square while moving the box
"zombie maniac" avatar (human) (not a fucking goat or somthing im not a furry)
face:
no facial hair but with long hair down to shoulders
clothes:
wearing a 1920s style beige suit eith red tie and matching pants. white under shirt
fursuit:
fursuit
SOUND
------------------------------------
*button triggered*
*suit pickup*
func_door open
func_door close
chess piece place down
chess piece place up
VOICELINES
---------------------------------
Hazard course: (kreb)
Kreb: welcome to the White Plains hazard course, i am your card board assistant.
lets begin by stepping into your suit now but before that i have to read this disclamer.
*boringly and unenthousiastically reads this*
White Plains is a distinct entity operating independently, it is in no way associated with any other companies that relate to a certain red themed biome.
The white plains hazard course comes AS IS with absolutly no warrenty
Lets begin by stepping thru the door
Hazard course: (zombie)
Suit:
Welcome the H E uh i mean F U R mark 2 Furry System
Is rendered in real time by the engine (hopefully)
Is a 3d rusty rectangular cube if the letters 'ufz' sticking out as metal or sonthing
The animation that dhows the logo is described below
Is essentially a time lapse of the logo creation except it just shows the logo centered on the screen as "a final render" not screenshots from the editor
Each frame follows as this
When a new block is created or modified it is highlighted red like in hammer world editor
It will cease being red when another block turns red
So it will be red for one frame
The blocks spawn as dev textures and get textured at the end
Frames go in this order:
Start on black void
First rectangular block is drawn (gray block)
Starting the U:
Orange vertical rectangular block
Another one same ad above
Orange horizontal rectangular block to fill in the U
You get the idea...
After all blocks are drawn
Then we texture the first block as a rusty metal texture then we go thru the other blocks and texture them in order of creation
After everything is texture we shine a light behind the object pointing towards the camera and we move the light (vertically ig)
The point of that is to show god rays
After its panned thru we shut the light off
Audio:
Its a spam of keyboard presses and mouse click and a choir in the background with growing intensity
Then a sudden burst in intensity when the light shows up
The logo will probably be a bunch of different models switched out by godot
Qtech logo is just again rendered in real time as a 3d version of the qtech logo
Its rotating like the V C F (or more lazily just steal the commentary node)