buttons: (idk how buttons are supposed tonwork exactly
all buttons will have 2 textures:
idle
activated
button_once:
when triggered, switch to the activated texture, play a sound, and trigger somthing
can obly be pressed once
button_multiple
when triggered, switch to the activated texture, play a sound, and trigger somthing
after a few seconds switch to idle texture
func_door:
when triggered moves in a specified direction (or towards an entity idc specified direction would proabbky be easier on my end) and plays a sound while moving
waits a few seconds
closes and plays a sound while moving
whenever it starts or stops moving it plays a sound
the icon is a "profile pic" of a 2d drawn llama wearing a 3d low polygon model of a blue wizard hat
"zombie maniac" avatar (human) (not a fucking goat or somthing im not a furry)
face:
no facial hair but with long hair down to shoulders
clothes:
wearing a 1920s style beige suit eith red tie and matching pants. white under shirt
fursuit:
fursuit
SOUND
------------------------------------
*button triggered*
*suit pickup*
func_door open
func_door close
chess piece place down
chess piece place up
VOICELINES
---------------------------------
Hazard course: (kreb)
Kreb: welcome to the White Plains hazard course, i am your card board assistant.
lets begin by stepping into your suit now but before that i have to read this disclamer.
*boringly and unenthousiastically reads this*
White Plains is a distinct entity operating independently, it is in no way associated with any other companies that relate to a certain red themed biome.
The white plains hazard course comes AS IS with absolutly no warrenty
Lets begin by stepping thru the door
Hazard course: (zombie)
Suit:
Welcome the H E uh i mean F U R mark 2 Furry System
for use in attending furry conventions
Cringe inhibitors activated
fifty six k modem activated
Anti bully shields activated
rgb lighting activated
photon torpedos deactivated pay 15.99$ to activate them indtantly