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@ -2,19 +2,24 @@ ENTITIES
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func_door
Zombie forgot door
door
should do door things
needs to support both open and close sounds
swing open? slide open? who knows
func_commentary
? acts just like the ones one source engine
# floats a model in the air and slowly spins
# spins rapidly when triggered and turns grey when done
# plays a sound file when ttriggered
# can be triggered by pressing E while looking at it
acts just like the ones one source engine ie ... -
v
floats a model in the air and slowly spins
can be triggered by pressing E while looking at it
it will use 3 textures:
texture 1: idle texture used before activated
texture 2: texture while playing sound (after being activated)
texture 3: texture after sound stops playing
when triggered switch to texture 2, spin rapidly, and play sound file
after sound file stops playing switch to texture 3 and stop rotating entirly
func_cardboardcutout
# would typically be a flat (possibly 2 sided) sprite and the texture would typically be a person
@ -23,16 +28,34 @@ when triggered (not nessicerally by E) it will cycle thru texturea at a predefin
such as start on idle texture then 3 seconds later switch to hands in air texture then 10 seconds later switch to another texture
player
# first person
# walkaround and jump
# can interact with buttons and other objects by hitting E
first person
walkaround and jump
can interact with buttons and other objects by hitting E
would be funny and probably better tbh if movement was using quake physics
also quicker base movement speed
buttons:
# They exist
# They trigger somthing
# They change to a different texure when activated
# They move in when activated
# They play a sound
buttons: (idk how buttons are supposed tonwork exactly
all buttons will have 2 textures:
idle
activated
button_once:
when triggered, switch to the activated texture, play a sound, and trigger somthing
can obly be pressed once
button_multiple
when triggered, switch to the activated texture, play a sound, and trigger somthing
after a few seconds switch to idle texture
func_door:
when triggered moves in a specified direction (or towards an entity idc specified direction would proabbky be easier on my end) and plays a sound while moving
waits a few seconds
closes and plays a sound while moving
whenever it starts or stops moving it plays a sound
so 3 sounds in total
func_door_rotating
same as above but rotates
physics object:
can be picked uo with E
@ -48,6 +71,10 @@ thusbwill probabky have be done on the godot side some blocks will be not solid
func_elevator
when the player steps on this it will rise up after a few seconds to a pre determinted height
item_suit
is an obj in the world
upon contact with the player is disapears and plays 2 sounds
more specialized shit might change later
chess
@ -100,4 +127,4 @@ Anti bully shields activated
rgb lighting activated *rainbow light spam in room* "rgb lighting fault"
photon torpedos deactivated pay 15.99$ to activate them indtantly
have a very good day
i wall make sure of it
i will make sure of it