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ENTITIES
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func_commentary
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acts just like the ones one source engine ie ... -
v
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# floats a model in the air and slowly spins
# can be triggered by pressing E while looking at it
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it will use 3 textures:
texture 1: idle texture used before activated
texture 2: texture while playing sound (after being activated)
texture 3: texture after sound stops playing
when triggered switch to texture 2, spin rapidly, and play sound file
after sound file stops playing switch to texture 3 and stop rotating entirly
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can hit E again to stop
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func_cardboardcutout
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# would typically be a flat (possibly 2 sided) sprite and the texture would typically be a person
# purpose is to resemble the body movements of someone talking in like those story book games
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when triggered (not nessicerally by E) it will cycle thru texturea at a predefined rate
such as start on idle texture then 3 seconds later switch to hands in air texture then 10 seconds later switch to another texture
player
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# first person
# walkaround and jump
# can interact with buttons and other objects by hitting E
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would be funny and probably better tbh if movement was using quake physics
also quicker base movement speed
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buttons: (idk how buttons are supposed tonwork exactly
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# all buttons will have 2 textures:
# idle
# activated
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button_once:
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# when triggered, switch to the activated texture, play a sound, and trigger somthing
# can obly be pressed once
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button_multiple
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# when triggered, switch to the activated texture, play a sound, and trigger somthing
# after a few seconds switch to idle texture
^ "Button" does all this shit, fuck making two separate entities for this
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func_door:
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~ when triggered moves in a specified direction (or towards an entity idc specified direction would proabbky be easier on my end) and plays a sound while moving
# waits a few seconds
~ closes and plays a sound while moving
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whenever it starts or stops moving it plays a sound
so 3 sounds in total
func_door_rotating
same as above but rotates
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^ This will also be rolled into "Door"
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physics object:
can be picked uo with E
has physics applied to it (obviousky)
can be any obj and idealy would be resizeable
transparent blocks
idk how easy its gonna be but some textures that i place mighy be transparent
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^ Not my problem
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pass thru blocks
thusbwill probabky have be done on the godot side some blocks will be not solid
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^ Not my problem
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func_elevator
when the player steps on this it will rise up after a few seconds to a pre determinted height
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item_suit
is an obj in the world
upon contact with the player is disapears and plays 2 sounds
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more specialized shit might change later
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chess
the pieces are made out of physics objects and you play against a badly written ai
the ai is good but cheats alot
the way to win is to cheat yoyrself and just place one of your pieces on his king
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ARTWORK
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icon.ico:
the icon is a "profile pic" of a 2d drawn llama wearing a 3d low polygon model of a blue wizard hat
"zombie maniac" avatar (human) (not a fucking goat or somthing im not a furry)
face:
no facial hair but with long hair down to shoulders
clothes:
wearing a 1920s style beige suit eith red tie and matching pants. white under shirt
fursuit:
fursuit
SOUND
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*button triggered*
*suit pickup*
func_door open
func_door close
chess piece place down
chess piece place up
VOICELINES
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Hazard course: (kreb)
Kreb: welcome to the White Plains hazard course, i am your card board assistant.
lets begin by stepping into your suit now but before that i have to read this disclamer.
*boringly and unenthousiastically reads this*
White Plains is a distinct entity operating independently, it is in no way associated with any other companies that relate to a certain red themed biome.
The white plains hazard course comes AS IS with absolutly no warrenty
Lets begin by stepping thru the door
Hazard course: (zombie)
Suit:
Welcome the H E uh i mean F U R mark 2 Furry System
for use in attending furry conventions
Cringe inhibitors activated
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fifty six k baud modem activated
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Anti bully shields activated
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rgb lighting activated *rainbow light spam in room* "rgb lighting fault"
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photon torpedos deactivated pay 15.99$ to activate them indtantly
have a very good day
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i will make sure of it