Commit graph

16 commits

Author SHA1 Message Date
ea3157952b
added universal.h and moved linux.h into the arch folder 2022-03-20 08:17:41 -04:00
8b85fffc3a
updated readme and made debug entitys use attemt_move 2022-03-14 07:53:54 -04:00
0cdfba6197
got rid of gamerun bool bc bool is not in the c99 standard 2022-03-14 00:54:37 -04:00
3af2f2fd21
made the anti go off screen code non existant by making map.h return & if invalid 2022-03-14 00:46:29 -04:00
35ff2debdb
made attempt_move move the entity 2022-03-14 00:27:24 -04:00
97aac29626
makes it so tiles dont get deleted when walked over
this adds a critical bug of where if you somehow walk outside the map
the game will segfault
2022-03-10 04:24:40 -05:00
5d2b3b0c95
added a bunch of TODOs 2022-03-08 08:36:06 -05:00
8330e9dfef
added collisions and map support 2022-03-05 11:22:25 -05:00
afa8ddbaa2
made it so the player cant leave the playable area and made a border around the playable area 2022-03-04 12:32:15 -05:00
a7ec60390c
i forgot to add zom_getch 2022-03-04 11:21:54 -05:00
8764bd17db
flipped the coordinate system to match screen coords and pulled out the curses functions 2022-03-04 11:17:46 -05:00
e1e3302653
added some flags for the build 2022-03-04 00:07:05 -05:00
52c55c07f0
switched to meson bc @quantum likes it more
i myself find it better and less gay than cmake
like cmake seems more for cpp (it still works with both)
meanwhile meson *feels* like it supports both equally
2022-03-03 01:18:26 -05:00
91ea045e9d
added cmakelists 2022-03-02 08:50:19 -05:00
80e6ca1a8a added playergame into its own repo 2022-02-27 10:24:03 -05:00
88fbd0c2d8 Initial commit 2022-02-27 10:21:54 -05:00